Synthetica Solutions | Nov. 2025 – Present | Monroe, NJ
Confidential Financial Firm | Nov. 2024 – Jan. 2025 | Morganville, NJ
Marriott | Feb. 2025 – Jan. 2026 | Red Bank, NJ
Python, PyQt5, Blender, Steamworks API

Solo-developed and shipped a productivity desktop suite to Steam, achieving 95.5K impressions, 24K visits, a 14.5% click-through rate, and 300+ downloads with no marketing budget. Architected a PyQt5 GUI with customizable timers, bar graph and pie chart analytics, OS-level goal overlays with progress bars, and hand-animated 3D Blender assets — optimized for minimal CPU footprint.
View on GitHubNext.js, React, Three.js, Tailwind CSS, Drizzle ORM, PostgreSQL, Vercel

Built a full-stack developer portfolio where projects appear as navigable stars inside a Three.js galaxy, featuring custom GLSL shaders, post-processing effects, and dynamic scene generation driven by a PostgreSQL database. Implemented a secure admin panel for live project management, integrated Drizzle ORM for database access, and deployed on Vercel via Next.js App Router — with all 3D assets modeled in Blender.
View on GitHubPython, Playwright, Async I/O, CSV Pipeline
Built a headless Playwright automation tool to crawl 77,000+ pages on adviserinfo.sec.gov, with automatic retry logic, rate-limit backoff, and resume-safe CSV deduplication. Parsed and normalized JSON API responses into structured datasets enabling recruiters to cross-reference candidate employment history against top-tier financial institutions.
View on GitHubBachelor of Science in Computer Science | Sept. 2025 – May 2027 | New Brunswick, NJ
Associate of Science in Computer Science | Sept. 2023 – May 2025 | Lincroft, NJ
Languages
Python, JavaScript, TypeScript, SQL, HTML/CSS, GLSL
Frameworks & Tools
React, Next.js, Three.js, PyQt5, Tailwind CSS, Playwright, Ollama, Docker, Drizzle ORM, Stable Diffusion, Git, Vercel, Blender, Steamworks API
Concepts
Browser automation, data extraction, full-stack development, desktop apps, computer vision, locally hosted LLMs, 3D rendering and shaders